![]() ![]() Relationship Statuses in Darkest Dungeon 2 VIRTUOUS RELATIONSHIPS make heroes fight and work together better, whereas AFFLICTED RELATIONSHIPS can cause no end of problems to a party. Relationships dramatically affect hero stats and actions that the heroes may perform. When the AFFINITY bar between two heroes becomes fully positive or fully negative, this will immediately trigger a new RELATIONSHIP between them. You'll see an AFFINITY BAR for each other hero in the party, which shows how this hero feels about them. To view AFFINITIES, open any hero's HERO SHEET and look at the relationships tab. ![]() As the rigors of the road mount, heroes will gain or lose affinity. When the journey begins, all heroes have a neutral AFFINITY with one another. If the affinity bar fills, the two heroes will enter a RELATIONSHIP. RELATIONSHIPS between heroes will make or break your expedition. Users should refer to the original published version of the material for the full abstract.Each hero pair has an AFFINITY value which describes how positive or negative they feel towards one another. ![]() No warranty is given about the accuracy of the copy. However, users may print, download, or email articles for individual use. and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. Copyright of Games & Culture is the property of Sage Publications Inc.It is a fantastic example of how video game mechanics can be used to educate people about complex subjects without explicitly saying this is what they are doing. They show how different responses include similar symptoms, how stress impacts the people around the stressed person, and make the case that stress can break people, but also fuel heroism. With reference to research literature on stress, I show how these mechanics, which could easily have been cheap gimmicks, approach the topic of stress with admirable detail, offering a complex reflection on the various aspects, positive and negative, of several possible human responses to stress. ![]()
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